Servers downtime tomorrow

Mär
18

I've got some good news and bad news. The bad news - expect a few hours of downtime tomorrow:

  • 10AM GMT - 11AM GMT - both servers will be down for hardware maintenance.
  • 11AM GMT - 1PM GMT - creative server will be down for the 1.2.3 update. SMP server will be up.

The good news is - well, everyone wants the 1.2.3 update, right?

UPD: SURPRISE! Running 1.2.3 already, sooner than promised.
UPD2: Had issues during the hardware maintenance. Currently reinstalling OS, NO DATA WILL BE LOST but it will take some time. Sorry guys.
UPD3: Both servers will be back online at 12PM GMT.
UPD4: The creative server is back online.
UPD5: Everything is up and running.

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Posted By stym weiterlesen

FAQ on the SMP server

Mär
13

This article will be updated as new questions arrive. Click the "read more" link to view the rest of the post.

Q: What map is the server running?
A: The server is running a fresh unaltered 1.2 map. As of the moment of writing, there are almost no structures but we are really hoping to change this over the next week.

Q: Server specs/features?
A: Running the second beta build of Bukkit for 1.2.3. SMP + Economy. Ability to create your own shops and sell stuff. Possibly, Towny later. Dynmap: http://mc.redstone-server.info:8107/

Q: So what exactly does "early access" mean?
A: First of all, you must understand that we're running a beta build of Bukkit so there might be bugs. I also need time to polish out the economy and plugins (even /help is not working yet :P). Last but not least, if you find any stuff that can be exploited and provide advantage over others, you need to report this to me.

Q: Any building restrictions?
A: Yes, some. Have a look at the Dynmap and note the flat island in the center - that's where the spawn will be. Please do not build there. Other than that, just use common sense and ask when in doubt.

Q: When will the server go public?
A: Whenever I feel it's ready, AND the recommended Bukkit build is out.

Q: Will the map be reset when the server goes public?
A: No.

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Posted By stym weiterlesen

Updates on updates

Mär
12

Hey everyone.

First, I'd like to apologize to all of you for being quiet for the last week. I know many of you have been wondering, what's going on with the 1.2 update for the server? Well, read on to find out.
Here's our plan for the next few days:

  1. We're doubling the RAM on the server! These two little babies sitting on my desk will do the trick:


    There will be a couple of hours of downtime tomorrow (and hopefully I won't fry anything while cleaning the dust), after which we should be up and running with a whopping 8 GB on board.
  2. 1.2.3 for the beta server? Yes, it's coming after we take care of the hardware. Expect it on Wednesday.
  3. 1.2.3 for the SMP server? Yes, and it's already here! Send me a PM to get early access.

More info follows, and for timely updates on any of these items be sure to follow our Twitter account. Stay tuned, everyone.

-Stym

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Posted By stym weiterlesen

Minecraft 1.2 is out!

Mär
01

I know this is incredibly exciting with all of Jeb's amazing new additions, but once again, we must wait for Bukkit to come out and for Plugins to be updated. If you do want to update, navigate to your Minecraft folder and make a copy of your Minecraft 1.1 jar. Thank you for your understanding!

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Posted By dubastot weiterlesen

Being Accepted...

Feb
14

Hey everyone!

I just wanted to give you guys some advice on how to write an application which will get you accepted on this server. First of all, I love proper spelling and grammar, so definitely watch out for that. Secondly, you need to write a minimum of 3 sentences for EACH question. Lastly, you need to show we can trust you and that you are constructive rather then destructive.

Here is the best application we have ever received and strongly suggest you strive to achieve something this magnificent.

IN-GAME NAME:
F_Synchro

WHAT DO YOU EXPECT TO CONTRIBUTE TO THIS SERVER?:
Greetings, I am very much interested in a community that is actual redstone based, rather than just sit on my own SMP server (which I still host today, and will keep hosting to sometimes play with real life friends) while I'm the only one who knows how to use redstone, and actually play with it. I think it's a nice chance to improve my knowledge about Redstone abit too, and I could help others solve their problems, but more importantly, learn from others. Right now I've got moderate to simple redstone constructions out. while a few of my first constructions can be found on youtube. And more can be found if asked for on my own server, playing with redstone is basically the most I do with minecraft.

PAST CREATIVE EXPERIENCE:
I currently enjoy my IT Management class, and building up my future. I have a girlfriend whom I adore and spent alot of time with. It's not an interest, but I currently do internship to learn more about IT management and server control, and preparing my MCTS Microsoft windows server 2008 exams. I also tend to enjoy playing games, and going out with friends on the saturday evening.

PAST REDSTONE EXPERIENCE:
My first works: http://www.youtube.com/watch?v=8W1266n_kn0&feature=plcp&context=C3539748... http://www.youtube.com/watch?v=Tfn5dqyICME&feature=plcp&context=C30fa57a... My latest work: This is a building which has an entrance hidden by a waterfall, and requires 2 obelisks to be powered by redstone torches in order for the doorway to open up with a large F in front: http://i41.tinypic.com/315zlg1.png http://i42.tinypic.com/21x008.png it also uncovers a stairway instead of stone bricks, being replaced by pistons pushing from the sides. Also, when going inside, you'll quickly notice a button near the exit, this button allows you to retract the obelisk torch placeholders so you can remove the torches without going outside and thus, closing the door again allowing the waterfall to flow back. http://i42.tinypic.com/29c877p.png Once inside and the door is closed, it doesn't mean you are stuck in there, simply wait a moment until you hear a "click" which means the lock is removed and the delay is ready to be inserted to override the obelisk's door opening system. by pressuing the button, a piston is pushing a block near the obelisks allowing charged delay's for about 40 seconds long to be injected into the same input that the obelisks give, once that delay is done, it runs back to another piston that pushes the block back to it's original position so it can't inject power anymore to the obelisk injection: http://i39.tinypic.com/8yfec7.png. The door system itself is pretty simple, first the waterfall closes or opens, on closing, the logo and door system waits for about 14 seconds in delay before opening, and pushes a piston forward for direct closing *leading power around delays* and retracting another one for un-necessary wanted opening. While it's closing, there's a piston making sure that during that time, the door cannot be opened again for sometime for no water splashing everywhere, basically, this system cannot mess up. There's security and fail-safe to it.

HAVE YOU READ AND UNDERSTAND THE RULES?:
I hope I get to learn from others by joining this server, I am really interested myself and hope to be able to help others as well too. Thank you for taking your time to read into my application. Greets, F_Synchro.

APPLICATION STATUS:
Approved

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Posted By dubastot weiterlesen

New Creative Map

Feb
08

Recently Stym and I had a discussion regarding the Creative map. We have recently added a completely Redstone-dedicated map and are wondering if you guys will be cool with us generating a new Creative map and deleting the old one. I have a form for you to fill out so we can properly assess. Thank you!

This poll is now closed and we would like to thank you for voting! It appears the majority of people were in favour of a new Creative map and I am now calling all members to ask me to transfer their creations. Do it quickly cause the map is going very soon!

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Posted By dubastot weiterlesen

Scheduled downtime today

Jan
21

The creative server will go down for updates today, at 3 PM UTC. The expected downtime will be 4 hours.

UPD: Looks like it's going to be more like 5 hours. See you at 8 PM UTC.

Undefined
Posted By stym weiterlesen

Inviting people to beta test the all-new SMP server

Jan
19

RS logo grassy

As you may or may not be aware, our SMP server has been in closed beta test mode for a few weeks. Well, it's high time for it to return, is it not? We are looking for people who will help us work out the kinks on this server over the next couple of weeks, after which we will finally open to public.

Current server features:

  • 1.0.0 survival experience (1.1.0 coming as soon as there is a RB of CraftBukkit ready);
  • Economy (which was the most requested feature on the previous server);
  • Chest Shops! Establish your very own shop to sell items ever when you're not online;
  • Chest protection with Lockette;
  • Anti-griefing protection with HawkEye;
  • Dynmap - the server map updates in real-time!
  • Much, much more to come!

Interested? Here's what we need from you:

  • You need to be able to run 1.0.0 for the time being;
  • Be friendly and social;
  • Be able to communicate any issues discovered back to me, along with a comprehensive set of information (screenshots, etc);
  • Be creative and don't hold back your ideas.

All comments and suggestions will be discussed and considered. Would you like to apply for the beta testing? Please leave a comment to this post!

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Posted By stym weiterlesen

Beta server updated to 1.1.0 (experimental)

Jan
14

The creative server has been updated to the latest CraftBukkit development build. This means we are now able to welcome people running 1.1.0, but this experimental build may cause lots of glitches, including, but not limited to: increased lag, server instability, rollbacks, World War III, plugins not working, etc. All players are encouraged to report any issues they find to me. Some known issues:

  • NoLagg is not working (slower chunk loading, possibly increased lag)
  • Spout and any dependent plugins are not working
  • No VoxelSniper
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Posted By stym weiterlesen

1.1 is Out

Jan
12

Stym and I were glad to see 1.1 finally out, but hold still for just another moment. If you wanted to continue playing on the server (beta.redstone-server.info), don't update until we update our server or else you won't be able to play. :( Do not worry though, as soon as Bukkit gets updated, we will update our server and we can all enjoy 1.1 together!

A quick note: if you updated and are no longer able to join the server, please read the following information on our forum.

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Posted By dubastot weiterlesen

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