Turn Validation
Win Detection
Spam Protection
Auto-Reset (after win or 9 turns)
Pretty self explanatory... a turn-indicator indicates who's turn it is. There's no built-in win sequence; the white-coloured wiring emits a 1-tick signal depending on who wins (LHS = crosses, RHS = naughts).
If a player inputs a turn while spam-protection is still on, it will remain on for a few seconds longer. If your turn doesn't show, this is the likely reason. Spam-protection will also activate after a reset; players will need to wait a few seconds before they can initiate a new game.
There's also no manual reset; it's done automatically. Either wins or submit 9 turns to reset the game.