tic-tac-toe

firewolf's picture
Build image: 
In-game name (NO VISITORS! Must be LEARNER rank or higher!): 
Firewolf77
Builder name(s) and current ranks: 
firewolf
Creation location: 
683 48 -212
Machine Features: 

turn detection and indication, win detection as well as tie detection, spam proof. first there is a keypad that goes into a ss decoder which goes into tiled rs nor latches branching off of the main path are pistons facing upwards that steal observers from other pistons that fire every time a button is pressed. the observers were being used to toggle the output when the button is pressed each time any button is pressed. and what stealing the observer did was lock the output to be + or o via slime blocks that move up and down because of a piston powered by a comparator taking its signal from a composting bin thingy (block names are hard) that gets moved every time the unstolen observers bump into the pistons that are pushing and pulling the composter bin. now that the + and o lines have been separated they are then put through a circuit extremely similar to a binary encoder and decoder. the turn indicator is the same as the normal spaces except it has no locking mechanism. and the rest is wiring

How To Use: 

you press the button on the keypad corresponding with the space that you want to put your + or o in. if you want to restart but havent won tied or lost you can press the reset button It is impossible to miss.

Request status: 
Not approved

Comments

firewolf's picture

I forgot to put my rank in the builders name and current rank section If I may my revised answer is firewolf : learner

By firewolf
Farex's picture

Hello firewolf77! Thanks for your submission.

I ran into many bugs while reviewing your build. Most of the buttons placed more than one chip at a time for some reason, and after resetting a couple times, the build generated an infinite looping clock. It appears there's a handful of block-dropping problems that caused the build to clock.

You're welcome to copy/paste this promotion request once you have smoothed out any bugs, then we will review it again. Thanks!

Best regards,
- Farex

By Farex
firewolf's picture

could you please tell me how you were able to reproduce some of those issues? Because I haven't been able to reproduce the block dropping problems or the multiple chips being placed at once.

By firewolf
firewolf's picture

I was able to reproduce and fix the problems so forget I said that

By firewolf