Application for Alugia7

In-game name: 
Why are you interested in joining this server?: 
I am interested in this server because it's another redstone server that I have heard about quite a lot, so of course, I need to check it out. Computational and minigame redstone is something I haven't seen much of, and it would be interesting to see what people have done in those areas of redstone.
Current Redstone knowledge: 
I am very knowledgeable in terms of 0-ticks and applying then. I am able to develop and effectively wire layouts for fast doors by using many methods of 0-ticks. This goes beyond 0-tick rep/abba spam that most newer 0-tickers tend to use. I also am familiar with various update orders, such as the block event queue, scheduling orders, individual component update orders, tiletick priorities, dust update orders to a degree... I do also have some general technical knowledge of the game, but it is mostly general technical knowledge and not something super specific.
Past Redstone Experience: 
I have made many fast and fast and small piston doors. Some of the latest ones are the 2394 1.95s 7x7, 1440 0.75s 5x5, 1.55s 540 5x5, and some of my most notable of all time are the 3.05s 9x9, 1.2s 7x7, and 0.75s 6x6. All of those builds work by using complex 0-tick chaining and many update orders to allow for such fast speeds to be reached in reasonably small footprints. The wiring for all of then are all unique in their own ways
About how often do you play Minecraft?: 
11-15 hours per week
Application status: 
What kind of creations would you like to build on this server?: 
0-tick stuff. I will likely import some of my doors that aren't too bad to import, but I find it interesting seeing many things outside of doors and survival farms that could benefit from 0-tick, but haven't been 0-ticket yet due to a lack of knowledge in them. It would be interesting to looking into applying 0-tick knowledge to other forms of redstone to reach speeds that are otherwise seemingly impossible.