Application for A_Holy_Cannoli

In-game name: 
A_Holy_Cannoli
Age (Optional): 
17
Why are you interested in joining this server?: 
My first and last time on a Creative server, i was on a phase where i was experimenting with Redstone. Everyone warned me right away that Redstone was pretty much disabled on that server (because of lag machines i suppose), but i discovered that pistons still worked. That kind of limitation lend me to think outside of the box, and i managed to do things like song boxes (using sticky pistons pushing redstone blocks instead of repeaters) and even a 2x2 piston door (again, without any redstone dust or observers and etc). That experience clicked something on my mind and ive been playing around with redstone since then. I would like to join this server to continue learning about Redstone, show my ideas, and even get recommendations on my contraptions.
Current Redstone knowledge: 
My redstone knowledge is pretty basic, compacting is not easy for me yet. I still work with a lot of redstone dust, and i dont know the tecnical names of the logic gates, but i think ive intuitively worked with some of them, while looking for solutions for my Lore maps. I would consider myself a begginer with some common sense.
Past Redstone Experience: 
My first experience came from working on a story driven minigames map i worked on with a friend. It was basically a Fair, with minigames like Ice Boat Racing and Hide and Seek on a Woodland Mansion. It had custom dialogue, wich i made with command blocks, but it also had a bit of logic. All minigame entraces were closed but one, and when you finished a minigame, it would open another door. The actual minigames were not that redstone heavy, aside from some door contraptions and command block trickery. Until one of the last minigames. I got the idea of recreating Overcooked, the Videogame, as a Minecraft minigame. It consisted of two group of players in two separate, but identical kitchens. They had a timer (ticking down on screen by use of commands), and had to make and deliver as many Burgers as they could. They had white shulker boxes, wich worked as plates, where you would put the ingredients in order to deliver them out the kitchen. The delivery area consisted of some hoppers, wich would filter out anything that wasnt a shulker box, and if it was a shulker box, it would dispense back a brown shulker box (a dirty plate) They had barrels with ingredients, but they could only take 1 item at a time from the barrels (some redstone went into this, it detected when the barrel was empty and then dispensed another item into it after a certain amount of time) They had a dishwasher, in wich they could drop a brown shulker box (dirty plate) and it would dispense back a white shulker box after a certain amount of time. Most of the redstone on that minigame consisted of item filters, put in place to filter out any kind of junk the players accidentally or intentionally threw down the dishwasher or delivery area. Because of so, i made sure to know every type of item the players were gonna interact with, and filter them all out on the filters, so only shulker boxes got to the end of the lines. At the end of the game, the players who delivered the most complete burgers won (a human judge had to calculate the results, everything that came out of the delivery area just went into a chest (with the respective team´s color on it) on the judge´s area. The whole map had more redstone, but that minigame has been my favorite redstone-full creation to date. Another experience came from my other big project: a recreation of the entire Five Nights At Freddy´s 2 Map, completely playable (with other players, of course). This part will require some knowledge of that game, so im sorry if its too ambiguous. Im relying on pretty much everyone and their mother already knowing about FNAF The redstone came in on places like the music box system, wich played some noteblocks with a music box jingle, wich, when it ended, it would fllash a light on your room warning you about it. You could press a button to reset it. There was also a camera system, but it worked with command blocks so not interesting (just some teleporting). It was more decorative than anything, but it still presented some redstone challenges. Actually, now that i think about it, i made the 1st FNAF map as well, and that one had a bit of more logic into it In the first FNAF game there is an electricity system. The more you use your resources, the more electricity you consume, until it runs out. I had an idea on how to recreate that, and it worked like this: The heart of the system consisted of a dropper. The dropper had a stack of items. There was a redstone clock tied to the dropper, wich would make the dropper drop a single item every second. Between the dropper and the redstone clock there were some pistons with blocks that would cut or connect the redstone line, to stop or start the dropper. If you werent doing anything on your office, the redstone line between the clock and the dropper was cut out. But if you had a door closed, or were turning on lights, the line would connect and the dropper would start dropping items. A comparator was reading how full the dropper was at all times, and if it got empty, the game was over. All lights would turn off, and your doors could not be closed anymore. Death was inevitable. And that´s pretty much all i would like to talk about, the rest is just minor things.
About how often do you play Minecraft?: 
6-10 hours per week
Anything else you'd like to mention? (Optional): 
I dont have much screenshots of my contraptions, but i can take some more if you would like to see some of the machines i menctioned in this essay. The first link is a video i made of my song machines, on that one creative server that limits redstone. I made the mistake of showing the contraptions to a Mod, and some days later the whole thing stopped working. Today, you cant recreate what i did on that video, on that server, so i guess its history now lmao More screenshots/videos will be provided if given the opportunity, i just cant access them right now. Thank you for reading! and i hope i can become a member of this community!
Application status: 
Approved
What kind of creations would you like to build on this server?: 
Fun is my main drive. I like creating minigames, and recreating other games in Minecraft. I would: 1- keep learning about Redstone, its Do´s and Dont´s 2- incentivize creativity and fun by creating minigames other players can join in 3 - mess around with redstone assets in a place that lets me show it to other people, so they can give me feedback.