A recreation of John Conway's Game of Life, in minecraft. There is a 9x9 grid of cells, though it could be infinitely expanded. Each cell has a size of 10x10, and is 11 blocks deep.
Dead cells with 3 neighbours come alive, alive cells with 2 neighbours stay alive and cells with any other amount of neighbours will die. The amount of neighbour cells is counted with a signal strength adder, which is then stored in a small signal strength storage unit. This is then decoded to check if the cell should be alive, or dead. The state of the cell is then stored in a single bit memory unit, which is then passed on into all neighbour cells, and into the lamps of the cell.
Each cell can be individually turned on with a button that is right next to the cell. Once you turned on a pattern of cells that you like, you cna flick the lever on the west side of the build, which will start the generations. Then, each 32 ticks, each cell will update its state. While it is running you can still turn on new cells. You can also kill all cells using the button right next to the lever.
Comments
Denied
I'm denying this promotion request as this build is quite big and you are close to finishing a much smaller version already. You can create a new promotion request for this new smaller version when it is fully done. Nice to see that you got the mechanics working, keep it up! :)