GENERAL FEATURES
It's basically minesweeper. The only difference is that there a few missing features. It has multiple and gates, a lose and win system, and controls.
ADVANCED FEATURES
If you flick a "bomb" then a redstone circuit makes it so that the "win" lamp can not turn on. There are 3 bombs, and 6 "good" levers. If you flick all "good" levers and gates makes you win. If you flick one bomb then a redstone circuit keeps you from winning and the "lose" lamp lights up.
You need to flip all the right levers. If you flip a wrong lever(bomb) the lose redstone lamp will turn on activating a contraption not letting you win the game. If you flip the right levers, the win lamp will turn on. Anything I accidently didn't explain will probaly be very easy to figure out.
Comments
Denied
Nice, so far. But it is still a bit simple for the next rank.
You are using a locking repeater to stop the signal from going to the WIN lamp, but that also means, that if you turn ON a bomb while already won, both "lose" and "win" will be ON.
You can instead use a comparator to fully cut off the signal to the "win" lamp.
You might want to look into "randomizers" to randomize the placements and adding a reset button.
That should still be fairly easy. Fully Minesweeper is indeed more difficult.
Btw, as a Learner you can use the Learner area, just use the command '/learner' to get there.
To build in the sky (if you want to), use '/block' while flying.