What my creation does is it creates a 2D image of terrain (side view). This image can be edited by selecting or deselecting certain presets. These include: mountains, hills, caves, and clouds. The main system that runs the machine are 4 randomizers, which control the 3 of the terrain features. The fourth, clouds, is run on a simple repeat circuit that can be shut on and off. Other than that, there are a few pulse-to-solid signal converters which mainly improve player experience, although some of them are key to the build's functionality.
As stated previously, simply select the presets you like, and then press "generate". This will create scenery depending on whatever you selected. (It is important to note the screen will appear buggy while selecting presets, however these will disappear after pressing "generate".)