game of life

Build image: 
In-game name (NO VISITORS! Must be LEARNER rank or higher!): 
Nichti
Builder name(s) and current ranks: 
Nichti: Learner+
Creation location: 
-827 53 -2690
Machine Features: 

The playing field comprises square cells, classified as either alive or dead. The rules of the Game of Life are outlined as follows:

1. Overpopulation: A living cell with more than three living neighboring cells succumbs to overpopulation.

2. Isolation: A living cell with fewer than two living neighboring cells perishes due to isolation.

3. Reproduction: A dead cell surrounded by precisely three living neighboring cells springs to life, as it is "born" through reproduction.

4. Stability: A living cell with two or three living neighboring cells endures, remaining stable.

These rules guide the evolution of cells in successive generations on the playing field. The game initiates with an initial arrangement of living and dead cells, progressing autonomously in adherence to these rules.

Concerning my circuit design:

Gray: Utilizes SS and comparators to count the number of living neighbors.

Light Blue: Determines the fate of the cell in the next generation, deciding whether it dies, persists, or becomes alive based on the counted neighbors.

Dark Green: a JK latch to represent the current state of the cell.

Purple: Flips the state of the JK latch using a sculk sensor.

Light Green: Represents the clock.

Blue: the display.

How To Use: 

1. Grab a snowball.
2. Create a pattern by hitting cells with the snowball to flip their state.
3. Begin the Simulation by pressing the large red button.

Request status: 
Approved