Connect 4

Build image: 
In-game name (NO VISITORS! Must be LEARNER rank or higher!): 
Zombobo
Builder name(s) and current ranks: 
Zombono: Learner
Creation location: 
-2748 89 -2416
Machine Features: 

This machine includes:
-chip falling animation
-it is spam proof
-it has turn detection
-has a turn indicator
Now let me tell you what components are used. I used a circuit with 2 inputs when when input is activated it shows a + or a o and when the other input is activated it shows a + or a o. the next circuit decides weather if its a + or a o. How? you may ask well it uses the for states of a repeater when the repeater is not powered it shows nothing on the board and when the repeater is locked with a 0 its shows a o on the board and when the repeater i s locked with a 1 it shows a + on the board now let me tell you about the gravity circuit. Its really simple so i used a bunch of sr latches and connected them all with a torch tower now we have a falling animation but there is a problem when you start the falling animation it all the outputs stay activated I needed to find a way to reset the sr latch above it so I made a rule the rule states that when a sr latch is set the sr latch above it must get reset I hope u understand what i just typed. So the way I made the rule was with a pulse generator so i connect the pulse generator to the sr latch and there is a fully a working gravity circuit. Now ill tell u about the turn detection so when you press the button it activates a t flip flop which goes into a observer which sends a pulse which activates the sr latches sending down the chip and it also activates a note block to make a nice little sound and it also activates a redstone line which activates another t flip flop which powers on or off a redstone line the redstone line if powered will make the circuit which choses weather a + or o should be placed show a + and if it is unpowered it will show a o thats how the turn detection works .The reset feature just resets all the sr latches I will not go over the the turn indicator because it is the same as how the images are displayed on the board im planning to make win detection.

How To Use: 

You press a button on top of the column which u want to drop a chip and the chip will fall with a nice falling animation. The last thing i would like to thank _Velocital_ for letting him borrow his plot and for helping me with the world edit and i`m applying to be a tinker not regular and if you don`t accept my application it its totally okay with me peace.

Request status: 
Not approved

Comments

Im applying for tinkerer not tinker and some more features include:
-easy usage
-reset button
I hope you see this bye.

By Zombono

Your C4 is quite neatly built - with good color coding - very nice to look at.

Yes for Regular, it obviously needs working win detection and decent spam proofing.
But for Tinkerer there are also some more things to be improved:
- There is a broken column (second from left) a dropper is wrongly aligned (easy fix).
- When a column is full and you keep using it, the turn detection still triggers.
- It is very easy to just fly along the buttons and press a bunch of them, chances are high one lands 2-4 X's or O's. This should preferably not happen for Tinkerer. You might need to change how you do spam protection (annoying, but possible).
- Win detection is ofc not there yet, which imo is "okay" for Tinkerer. But then I would like to see another minigame or PR of similar quality as your C4.

Summary:
There is a bit more to polish for this PR to be good enough for Tinkerer. Without win detection I would however like to see another build of similar quality for Tinkerer.

Feel free to ask, if there are any questions :)

~Ecconia

By Ecconia