posted by _Gizemli_
on Fri, 2026-04-24 17:12
Build image:

In-game name (NO VISITORS! Must be LEARNER rank or higher!):
_Gizemli_
Builder name(s) and current ranks:
_Gizemeli_ SGTMIGHTYMIKE
Creation location:
256 94 -2146
Machine Features:
so much so pls you look .d idk how to i explane oll
How To Use:
oh i ride signs so rly much i do i cant explane oll .d
Request status:
Not approved






Comments
Ye my ing deid sry :(
Ye my ing deid sry :( normaly i try ride i do so much machine features .d agen sry
Denied
What you have is a good start, and I like that you have considered spam proofing and auto reset, and also allowed setting the combination through the same input system. These are great ideas that all regular ranking players should be considering!
I think there are some improvements to make to the build, and I would like to see what you can come up with.
There are too many controls on the front, and this causes a lot of confusion for someone who has just come to the build to use it. I had to do a lot of inspecting to understand what each button really does, and normally, this should not be the case. A combo lock should be very simple. It should have a reset button (and optionally an auto reset, which you had). It should have a set code button that only enables when the lock is unlocked. And lastly, the obvious, an input system. I think a pinpad is a better option as it is less cumbersome to use, but you can choose what you want for that; A lectern is ok.
You added indicator lamps for when you have pressed buttons, but those indicators were shared between 2 adjacent buttons. This makes those indicators a bit hard to understand, so I would suggest just removing them. You also had some additional features on the build that make it a bit more bulky than a traditional combination lock would be:
- Auto reset toggle: This is a cool and creative idea, but most players would usually leave this enabled. You do, however, still want to include a manual reset in case the player is aware that they have entered the wrong value. You could even add a backspace, but that is overachieving (unless you wanted to).
- Random code generation: For most users, this is not something they would use. You have no way of knowing what the code is without checking the redstone itself. You could use this feature with a quick one-time view of the new code, but in general, I think this is not something that would typically be added to a combination lock. Not a bad idea though!
- Full Reset vs Code Reset vs Try Code Reset: I really don't know the differences too well between these, and most users will not either. I think a single reset button is all you need. The function can change depending on the state of the lock (whether it's in code set mode or not).
- The 'useless button' machine easter egg: Funny and creative, but bloats the build.
I would suggest making a V2 design and creating a new PR for that when ready. Great start!