Mastermind

Build image: 
In-game name (NO VISITORS! Must be LEARNER rank or higher!): 
Starqueur
Builder name(s) and current ranks: 
Starqueur : builder
Creation location: 
/plot tp plot-starqueur , -1930,80,-1850
Machine Features: 

It has all the features of an automatic mastermind game. The code inputs for the 2 players, 12 try,6 colors coded in 3 bit,error indication,misplacement indication (with wire on counter to avoid give more information), win and loose detection , playable indication.

Using decoders/encoders , wire counter (wire on 1), error detection-> decoder from binary coded color to error with input to modify the programation of the decoder, misplacement detection same as the error detection but with only 3 bit input, reset system , memory for the player 1's inputs and another one for the lock of the code given by player 2, game system connected to the memory.

How To Use: 

The game works like the bord game, their is 2 panels, the first one is for the player 2, just enter a code and then lock the code with the lock buton (note: in this variation same color no many cell is allowed), And the second panel for the player one has the same choice for the code with 2 more butons: the send buton to send the code and test it and the reset buton to reset the game.And also 3 light to figure out if the player has won,loose or can play.

Request status: 
Approved