Chooses a random signal strength from 1 to 4 and stores it in the memory. It is then displayed on the display. Once you repeat the colors displayed, a new color is added and the sequence is played to you again. The build uses a lot of components that utilize SS and I had to come up with designs for them on my own. This is capable of comparing your inputs with the sequence in the memory through a circuit I built that can compare signal and output if they are the same.
There are currently 15 cells for 15 rounds of Simon, if more are needed they can simply be tiled. Each memory Cell fits in a 3 wide area and can; Store SS, Detect if player loses, Detect if player completed round without losing, Wipe Memory, Read Memory.
I designed it in such a way that it is compact as I could make it while being as fast as possible, it can take user input at at any speed and successfully compare it to the sequence in Memory.
Push the wooden button in the plus shape made of lamps.
From there you just repeat the sequence using the iron pressure plates planted on their respective colors, if you get the sequence right, the next sequence will be played. If you get it wrong, the plus will turn off. Couldn't be simpler :)
Comments
I helped with a bit more
I also helped placing some redstone :P
Note for future:
In future this will not be enough for Regular, it was luck that this one go accepted!