First, turn on the game. It is an arcade game, you have to reach the green blocks avoiding get touched by the canons. There is a decimal counter linked to comparators locks, to have only one number at once. Then the only powerd wire actives one step of the travel. The canons are the lamps between the red blocks. The canons are powered by a hopper clock. clock. There is an AND gate between the canons (when they are activaated) and the case of the display where you can get touched by the canons. When the AND gate has an output, there is a light on your right which turn on. Over this lamp there is writed "powered if lose", it means you lose. You can't move anymore in the game. If you reach the green blocks, the light on your right called "powered if win" will become powered and you win.
First, turn on the game. Then you can move with the lever or with the pressure plate, choose :p. If you lose, reset the game. it will take ~5 seconds. If you win, reset the game too :p , it will take ~15 seconds. When you finish playing, reset the game then turn it off.
Comments
Denied
Its a funny little game, at least easy enough for me to understand it. But its very easy once you understood it.
I denie it, since its not very complex (Not Regulars level) and the redstone behind it is still to big.
Check out shift-register in MC, that would make the blue part smaller.
And you could probatly also have a look at other instant designs...
-> You are using a lot of pistons in a row, you could have placed redstone in between without slowing the instant down, so the reset takes very long now.
In case of questions or examples ask me.