Application for xxx_t_xxx

In-game name: 
xxx_t_xxx
Age (Optional): 
18
Why are you interested in joining this server?: 
Although my immediate interest is getting some insight on a certain project from other people on the server, I think I will enjoy being a part of a redstone group where I'll be able to work on machines and other devices on a plot. I'll be able to contribute redstone builds and an additional personality to the server community. This server will be beneficial to me over other servers due to its orientation towards redstone, as I can expect that other players will be relatively experienced in or learning it.
Current Redstone knowledge: 
My current understanding of redstone includes a full understanding of the various mechanics surrounding redstone components and different logic gates. I know quasi connectivity and how to implement it into builds. I have also worked a bit in computational redstone with binary numbers, which I am currently learning more thoroughly.
Past Redstone Experience: 
My first notable redstone project was a Tic Tac Toe game which would lock inputs so that the person that you were playing against wouldn't be able to choose a square that you had already taken. There wasn't very much formal logic involved in the project, as it mostly consisted of some inputs that connected to a display. Following that, I built a Rock Paper Scissors game, which kept track of the points earned and crowned a winner at 13. It required logical AND gates which tested to see if both Scissors and Scissors, Scissors and Rock, Scissors and Paper, (and so on) had been chosen. Since only 1 of 9 such cases can occur in a RPS game, I connected the outputs from the 6 non-tie cases to a display that gave a point to the respective round winner's score. All 9 cases were also displayed in order to show the players what the other chose. In order to prevent cheating, players would be locked inside of the input booth until they had chosen, preventing them from seeing the other's choice. I built a Prisoner's Dilemma scenario, which used concepts borrowed from the RPS game. Two points would be available for each player to take each round, and the first player to 10 would win. The players could choose to split the points, and they would both get 1 in order to progress. If one of them tried to steal, however, they would be able to take both of the points for themselves and get ahead. If both players tried to steal, then neither would get any points. This game checked to see what the players had chosen and would award or neglect to give points where due. It also featured a point display, told you what each player chose, and some short noteblock tunes to illustrate someone stealing and getting away with it, both stealing and losing, and a happy agreement between the players. Rather than locking the players in, this machine wouldn't display the results until both players had chosen, which I thought was an improvement over its predecessor.Finally, I created an arithmetic logic unit that was able to add and subtract binary inputs and test for the OR, AND, XOR, and NXOR logic functions by comparing your two inputs. It featured a carry-in and input inverter for negative inputs and a carry out.
About how often do you play Minecraft?: 
1-5 hours per day
Anything else you'd like to mention? (Optional): 
Sometimes my wiring is pretty messy, but I'm working on that.
Application status: 
Approved
What kind of creations would you like to build on this server?: 
I think I would most likely be designing and building computing machines and multiplayer games similar to the ones that I described above. I currently have a game that I have bouncing around in my head that I'll definitely be building if given the opportunity. Aside from that, I'd probably be experimenting with other ideas and projects.