
-Solid State Cells
-Spam Proof
-4x4 Cell Size
There's a user interface at the top right with 3 buttons; Reset, Clock Once and Clock. They use bud powering with rails under the pistons so it only prioritizes one per button pulse and prevents spam/override. Clock is 44 ticks a cycle, cells are 4x4 in height and width. Uses Simple rule set; 0 to 1 is naturally on death, 2 cuts off signal and doesn't change the state, 3 feeds into the "alive" line. Anything greater, the cell outputs to the death line. These two lines go into an RS-latch which acts as the cell's state indicator of on or off. Each cell before the latch has a multiplexer, pulsed by the clock in 2 duration. Uses a typical hex adder with comparator logic at the end of the cell. Each cell sends long powered signals to each individual comparator, subtracting 1 out of 8 total with its 3x3 neighbor grid for its propagation. Then repeats the cycle until the game of life simulation eventually dies off or stays in a continuous loop depending on the pattern inputted.






Comments
Correction: 42 ticks per
Correction: 42 ticks per cycle*